Batlleship is an simple platformer remake of the airship level of super mario bros 3. Mainly done with the Unreal engin 3 It made with BSP and my own custom mesh created, textured and exported on 3DSmax. Done for a school project.
Link of the newest playable version of the level
Click the download button to go to my modb page with the download link.
Older version can by found on my Modb account
http://www.moddb.com/members/mariannemeloche
NEWER VERSION WITH BETTER LIGHTING AND A NEW MODIFICATED PAWN
Older version can by found on my Modb account
http://www.moddb.com/members/mariannemeloche
NEWER VERSION WITH BETTER LIGHTING AND A NEW MODIFICATED PAWN
Some minor change, especially on the particles
Images
The Mario model that is used for the pawn
Screenshots of the level
Kismet
Camera:
For a 2D camera I used an ''attach to the actor'' for the camera to by attached on the player(while modificating the distance parameters for seeing the whole character) and using a ''set camera target'' for always targeting the player.
For a 2D camera I used an ''attach to the actor'' for the camera to by attached on the player(while modificating the distance parameters for seeing the whole character) and using a ''set camera target'' for always targeting the player.
Click here to edit.
Cannons:
At least 80% of the kismet is using for spam projectile. Delay are added not only for a constant bombing but also for the timing so the cannons don't shoot all at the same time.
-2 matinees are added for the cannon's wheel animation. The cannons are attached to the wheel via ''attach to the actor''. The delay match the projectile shooting with gun barrel position and direction.
At least 80% of the kismet is using for spam projectile. Delay are added not only for a constant bombing but also for the timing so the cannons don't shoot all at the same time.
-2 matinees are added for the cannon's wheel animation. The cannons are attached to the wheel via ''attach to the actor''. The delay match the projectile shooting with gun barrel position and direction.
Checkpoint:
The checkpoint is the second player start on the upper part of the ship.
The second one is activited while touching the trigger at the same place and the first one is desactived. So when you die after the checkpoint you start at the second player start instead of the first
The checkpoint is the second player start on the upper part of the ship.
The second one is activited while touching the trigger at the same place and the first one is desactived. So when you die after the checkpoint you start at the second player start instead of the first